All of your lands and mana rocks have also phased out, so you might not be able to cast many spells
If you do, add this cards effects to that spell.) Illustrated by Tsutomu Kawade Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Legal Brawl Not Legal Legacy Legal Comp
Dead Weight is awesome
The most effective approach follows the traditional color pie that defines both identity and gameplay mechanics: White - The color of order and protection that focuses on efficient creatures, removal spells, and defensive strategies Blue - The color of knowledge and control that emphasizes card draw, counterspells, and manipulating the game state Black - The color of power and ambition that utilizes life as a resource, creature removal, and graveyard interactions Red - The color of freedom and emotion that delivers fast aggression, direct damage, and chaotic effects Green - The color of nature and growth that ramps mana, plays large creatures, and destroys artifacts and enchantments Colorless/Multicolor - Cards that either require no specific mana or combine multiple colors for hybrid strategies and flexible deck-building options This sets up a very simple organization system: color
I wonder if others feel the same way?
You also lean into the legendary creatures a lot in order to enable the deck, so having them get +2/+1 and ward 1, on top of the potential Role tokens theyre already going to have access to means theyll survive for longer