Its a very strong engine of repeatable death, as the cycle of life brings you cards from the best or worst of your lot
This is doubly true of typal payoffs that care about how many of the supported type of creature you control, or ones with creaturefall effects that want to see more bodies enter the battlefield
Turning every single trade into a losing proposition for your opponent is nice, and removal is great with Vren, too
As of now, I havent been able to build a stable control deck, but that is mostly due to my inexperience with the archetype in this new format
(It deals both first-strike and regular combat damage.) If at first you dont succeed, hit them again
It's versatile and can be built in many different ways, emphasizing more aggro or defensive styles of play, or even producing a deck that doesnt really need to attack at all if played right